Invisible, Inc. (Incognita) v15.10.2014
- Type:
- Games > PC
- Files:
- 1
- Size:
- 222.7 MB
- Tag(s):
- Invisible Inc Klei Entertainment
- Uploaded:
- Oct 16, 2014
- By:
- Lamasu
Klei Entertainment, the creators of Don't Starve and Mark of the Ninja present Invisible, Inc. (previously known as Incognita) "Invisible, Inc. is a mercenary espionage agency operating in the late 21st century. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts." Changelog: v15.10.2014 (Early Access Update 4: Live Assets): New Features - 2 new Agents to unlock at the team selection screen - New Cybernetics Lab location - Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell. - Incognita's programs can be sold at Server Farms - Agent Information panel available in mission (click on their animated profile image) - A new throw-able item. - Add speech animation to guard HUD displays. - Added manual camera control option to Gameplay options. This prevents *all* automatic camera panning. - Accelerator Chip bonuses now stack with the hacking bonus. - Removing Valuable Tech from a scanner will disable it permanently. Balance Changes - Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level. - Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start) - Parasite loses cool down and gains increasing cost with active parasites. - The artifact heavy vault has been adjusted. - The Executive is planning a big night out and has more cash on hand. - Programs are now only found at Server Farm Terminals but there are more programs available at each terminal. - EDIT * Agents do not get extra equipment after being rescued, but start with their unique augment. - EDIT * Prisoner has 8 AP. Bug Fixes - UI buttons don't 'click' without actually receiving a mouse-down event - Window resizing is aspect ratio constrained on Windows. - Unlockable images are correctly blacked out when viewing the Score screen. - Fixed certain tiles being incorrectly identified as seen or unseen for LOS calculations. - Fixed game data hash validation for OSX. - Fix possible crash when using data blast on a non-existent location. - Fix some mission dialogues being incorrectly reshown when loading a save game. - Fix most (all?) instances of guard instant-shooting after overwatch on the same turn. - Revert observe ability to original behavior, so that the agent observing must be in LOS (or have control of a camera with LOS) - Fixed inputting of symbol characters on OSX. - Fix possible crash when checking PC distance from interrogated guards. - When reloading from a save game with an error, the level will load from the last successful action rather than the beginning. - Fix possible crash when using Shade. - Fix misaligned text cursor when editing an empty edit box. - Knocked-out prisoners are draggable. - Usability improvements when using the accelerator chip. - Game Over will only occur when all units are dead and/or pinned, instead of simply KO'd. - The Captain is no longer always KO'd for 6 turns. - Fixed a bug where special guards could lose their impass status. - Fixed agents sometimes going invisible when using overwatch. - Fixed doubling-effect when employing both Parasite I and II at the same time. - Turrets now count as cover against guards. v02.10.2014: - Fixed the board room table prop - Fixed animation bug with female agents - Fixed a corp turn lock up bug - Fixed a shut down bug - A number of fixes to reduce the occurrences of the guard overwatch instant shooting. If you like the game, support the developer, buy it! https://www.humblebundle.com/store/p/invisibleinc_storefront http://store.steampowered.com/app/243970/
Thanks for your EA stuff [again]
Comments